/**
* Name: Behavior of the prey agent
* Author:
* Description: Third part of the tutorial : Predator Prey
* Tags:
*/
model prey_predator
global {
int nb_preys_init <- 200;
float prey_max_energy <- 1.0;
float prey_max_transfer <- 0.1;
float prey_energy_consum <- 0.05;
init {
create prey number: nb_preys_init;
}
}
species prey {
float size <- 1.0;
rgb color <- #blue;
float max_energy <- prey_max_energy;
float max_transfer <- prey_max_transfer;
float energy_consum <- prey_energy_consum;
vegetation_cell my_cell <- one_of (vegetation_cell);
float energy <- rnd(max_energy) update: energy - energy_consum max: max_energy;
init {
location <- my_cell.location;
}
reflex basic_move {
my_cell <- one_of(my_cell.neighbors2);
location <- my_cell.location;
}
reflex eat when: my_cell.food > 0 {
float energy_transfer <- min([max_transfer, my_cell.food]);
my_cell.food <- my_cell.food - energy_transfer;
energy <- energy + energy_transfer;
}
reflex die when: energy <= 0 {
do die;
}
aspect base {
draw circle(size) color: color;
}
}
grid vegetation_cell width: 50 height: 50 neighbors: 4 {
float max_food <- 1.0;
float food_prod <- rnd(0.01);
float food <- rnd(1.0) max: max_food update: food + food_prod;
rgb color <- rgb(int(255 * (1 - food)), 255, int(255 * (1 - food))) update: rgb(int(255 * (1 - food)), 255, int(255 * (1 - food)));
list neighbors2 <- (self neighbors_at 2);
}
experiment prey_predator type: gui {
parameter "Initial number of preys: " var: nb_preys_init min: 1 max: 1000 category: "Prey";
parameter "Prey max energy: " var: prey_max_energy category: "Prey";
parameter "Prey max transfer: " var: prey_max_transfer category: "Prey";
parameter "Prey energy consumption: " var: prey_energy_consum category: "Prey";
output {
display main_display {
grid vegetation_cell border: #black;
species prey aspect: base;
}
}
}