/**
* Name: Uniform diffusion
* Author: Benoit Gaudou
* Description: This model is used to show how a diffusion works with a uniform matrix of diffusion in a grid. The cell at the center of the grid emit a pheromon at each step, which is spread
* through the grid thanks to the diffusion mechanism. Without passing a diffusion matrix, the default diffusion matrix is a uniform matrix 3x3, with value 1/nb_neighbors.
* Tags: diffusion, matrix, math, elevation
*/
model uniform_diffusion
global {
int size <- 64; // better to have a pow of 2 for the size of the grid
geometry shape <- envelope(square(size) * 10);
cells_eight_nb selected_cells_8;
cells_four_nb selected_cells_4;
// Initialize the emiter cell as the cell at the center of the word
init {
selected_cells_8 <- location as cells_eight_nb;
selected_cells_4 <- location as cells_four_nb;
}
reflex new_Value {
ask selected_cells_4 {
phero <- 1.0;
}
ask selected_cells_8 {
phero <- 1.0;
}
}
reflex diff {
// Declare a diffusion on the grid "cells", with a uniform matrix of diffusion. The value of the diffusion
// will be store in the new variable "phero" of the cell.
diffuse var: phero on: cells_eight_nb ;
diffuse var: phero on: cells_four_nb ;
}
}
grid cells_eight_nb height: size width: size neighbors: 8 {
// "phero" is the variable storing the value of the diffusion
float phero <- 0.0;
// the color of the cell is linked to the value of "phero".
rgb color <- hsb(min([0.6,phero]),1.0,1.0) update: hsb(min([0.6,phero]),1.0,1.0);
// Update the "grid_value", which will be used for the elevation of the cell
float grid_value update: phero * 100;
}
grid cells_four_nb height: size width: size neighbors: 4 {
// "phero" is the variable storing the value of the diffusion
float phero <- 0.0;
// the color of the cell is linked to the value of "phero".
rgb color <- hsb(min([0.6,phero]),1.0,1.0) update: hsb(min([0.6,phero]),1.0,1.0);
// Update the "grid_value", which will be used for the elevation of the cell
float grid_value update: phero * 100;
}
experiment diffusion type: gui {
output synchronized: true {
layout #split;
display uniform_diffusion_in_8_neighbors_grid type: opengl {
// Display the grid with elevation
grid cells_eight_nb elevation: true triangulation: true;
}
display uniform_diffusion_in_4_neighbors_grid type: opengl {
// Display the grid with elevation
grid cells_four_nb elevation: true triangulation: true;
}
}
}